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  • To power it, though, players need to find a resource out in the world called Voltaxic Sulphite. This is how Delve plugs into the regular progression loop of Path of Exile. While adventuring through the story or endgame, you'll encounter veins of Voltaxic Sulphite and can summon Niko to come and harvest it. Just one vein is enough to do a quick trip through the mines or you can hoard it (to a point) and spend it on a much longer spelunking session. There's no benefit to short or long trips through the mines, Wilson says. It's just giving players the freedom to play Delve how they want www.lolga.com .

    Once you decide to take a trip into the mines, it's similar to most of Path of Exile's dungeons, only the map is more linear. The Crawler will begin working its way to the end, slowing or speeding up to keep pace with the player while hordes of monsters attack. Stick to the light from the Crawler and you'll be relatively safe—but where's the fun in that?

    As the Crawler moves through the dungeon, players will spy all sorts of treasures waiting in the darkness. You can risk trying to grab them for extra sweet loot, but each second spent away from the light will rapidly drain your health. What's worse, monsters will try to ambush you and keep you from making it back to the Crawler in time. It's a tense game of risk versus reward at every step, especially if you're like me and hate the idea of leaving treasure behind.

    Fortunately, the Crawler leaves behind a string of lights as it goes. Once it reaches the end of the map, those lights illuminate. After you survive one final fight against a boss or waves of enemies, the delve is complete and you're free to go back and risk diving into darkened areas you skipped.

    Even if you're risk-averse and stick to the light, delves will still offer great rewards and nail-biting challenges. Grinding Gear Games has added several new monsters with abilities that screw with the Crawler. One example I was shown was a creature that emits EMP bursts that temporarily shut off the Crawler's light completely.

    Players will have their own source of light to rely on in those dire moments. Flares can be thrown on the ground to temporarily illuminate darkened areas. They are rare, though, so you'll have to ration them accordingly. Wilson explains that while some treasures are just a few meters beyond the light of the Crawler and can probably be reached before health runs out, much rarer items can be found much further off the beaten path. Players can risk it by making a pathway of flares, but those flares don't last forever. You'll have to move quickly and survive monster attacks to make it back.

    Of course, this is Path of Exile and there always have to be layers of choice-driven progression behind every system. In the mines, players will find a resource called Azurite that can be spent on upgrading the Crawler and their flares. Players can increase the light radius of both to give them more room to maneuver while fighting, expand their total capacity for Voltaxic Sulphite or flares so they can go on longer delves, or they can boost more passive stats like resistance to the draining darkness.
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  • 1/26/19 at 4:00 AM -
    1/30/19 at 4:00 AM
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They are rare

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